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Mimosa hi fi rush11/14/2023 ![]() Licensed music has yanked me out of games in the past, but Invaders Must Die sounds like it was crafted for this scene note for note. Plus one in chef whites, which is just amusing.Īnd my word, what an utterly superb choice of backing track. It’s a pitch-perfectly designed fight in general: smashing tables and flying condiments add some chaos that’s absent from the bare arenas that most combat encounters use, and the interrupted diners include a challenging yet nicely balanced mix of the different ‘bot types you’ve been scrapping previously. ![]() Then you’re shot from a cannon into a cafeteria full of robots, the opening of The Prodigy’s Invaders Must Die starts pulsing in your ears, and glorious, cathartic hell breaks loose. Chai, a dynamo when pummelling robots, handles like a pensioner’s boule in the jumping puzzles, making them even less of a satisfying intermission once they become tougher and time-limited. ![]() There are still good jokes, and interesting boss battles, and the core combat never gets dull, - but too often, all of those are split up by dull 'exploration' sections in identical-looking office facilities, as well as tedious platforming through industrial backrooms. ![]() See, while Tango Gameworks’ rhythm brawler starts strong and ends magnificently, there’s an extended middle where its stage presence shrinks and fatigue starts creeping in. Who’d have guessed, then, that its absolute best fight – not just a thrilling brawl in itself, but the point at which a stumbling adventure plants its feet back in greatness – would take place in a canteen? A Smaug-pleasing gold hoard, conveniently adjacent to a finance executive’s office. ![]() Hi-Fi Rush, our inaugural RPS Game Club game, sets its on-the-beat beatdowns in some pretty interesting places. ![]()
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